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Registration is now closed for the 5th Annual Inventor’s Challenge!


Registration Has Closed For The 2020 Inventor's Challenge!

We are inspired to see the hard work of the next generation of young inventors.

"I have not failed. I've just found 10,000 ways that won't work"  – Thomas Edison


What is the Inventor’s Challenge?

Inventor’s Challenge is brought to you by AT&T and, powered by Two Bit Circus Foundation.  Kids around the world are invited to create inventions that will help solve problems in their homes, schools or communities using whatever tools and materials are available. The Inventor's Challenge fosters critical 21st century skills and attitudes, like creativity and innovation, optimism and empathy, and the willingness to experiment and take risks.


The Inventor’s Journey

The Inventor’s Journey begins with inspiration and culminates in the sharing of an original artifact made by children using whatever tools and materials are available.


5 Components of the Inventor’s Journey


Inspiration is where creativity starts. It’s the spark that moves us to explore and act, to find out more, to create something.


Think of new possibilities and explore wild ideas - the sky’s the limit. This is a time and place to embrace weird and crazy ideas, and approach things with an attitude of optimism.


Just build it. Time to choose an idea and make it real. Kids can write out a detailed plan or jump right in and “just build it".


Tinker and test creations within an environment of playful experimentation. Creations are rarely — if ever — perfect the first time around. Try things out. Iterate.


Share what you’ve made in a meaningful public context. Tell your story. Let your work affect and inspire others.

Inventors Spotlight


Creating an environment that fosters creativity

Barbara Mueller, Makerspace Co-founder
Gizmo CDA Makerspace, Coeur d’Alene, ID

Everyone at Gizmo is encouraged to follow their nose, kids discover (and stretch) their natural strengths and interests through stations set up around the space, and adults consistently model the behavior they want to see. Different learning styles are acknowledged and thrive here. “All I want to do is give [my kids] a vehicle or a way that allows them to understand how they process something,” Mueller says, “and they’ll be successful.”


Making the world more awesome

Steve Auslander’s 5th grade class
Allisonville Elementary, Indianapolis, IN

Steve Auslander’s 5th graders at Allisonville Elementary in Indianapolis, IN, have been part of the Imagination Chapter program since 2014. In their first year, his students chose the motto “Create to make the world more awesome,” and that ethos has stuck around. Auslander works hard to infuse a spirit of fun and play in his classroom, emphasizing real-world connections - both local and global (his kids regularly connect to local organizations and and Skype with classrooms and Imagination Chapters around the world) and embracing digital tools (his school is BYOD - Bring Your Own Device) and empowering his kids to use them with confidence. Steve shares a few other principles/best practices to ensure a classroom that’s ripe for creativity.


You’re Never Too Young / A Young Inventor with a Big Heart

Alex Knoll, Age 12

Alex Knoll’s journey with the Ability App began when he was nine years old, when he noticed a man in a wheelchair struggling to open a door. He wondered if there was a resource that could have helped the man find out which stores in the area had automatic doors? After doing some research and discovering there wasn’t, Alex decided to create his own. He developed his idea into an app through the Invent Idaho program at his school


Join The Global Movement

Help us inspire others and build the movement to foster creativity and entrepreneurship in kids around the world!


Participate in the Inventor's Challenge

We designed the Inventor’s Challenge to provide an opportunity for kids, both in and outside of school, to engage in a creative process that both fosters 21st century skills and is rewarding and fun.

How To Participate

Find a problem your want to solve in your home, school, or community.
Invent something to solve it, it could be physical or digital.
Make a video sharing your invention with the world!

September 1, 2020 - February 15, 2020

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