
Creating an environment that fosters creativity
Barbara Mueller, Makerspace Co-founder
Gizmo CDA Makerspace, Coeur d’Alene, ID
Everyone at Gizmo is encouraged to follow their nose, kids discover (and stretch) their natural strengths and interests through stations set up around the space, and adults consistently model the behavior they want to see. Different learning styles are acknowledged and thrive here. “All I want to do is give [my kids] a vehicle or a way that allows them to understand how they process something,” Mueller says, “and they’ll be successful.”



Making the world more awesome
Steve Auslander’s 5th grade class
Allisonville Elementary, Indianapolis, IN
Steve Auslander’s 5th graders at Allisonville Elementary in Indianapolis, IN, have been part of the Imagination Chapter program since 2014. In their first year, his students chose the motto “Create to make the world more awesome,” and that ethos has stuck around. Auslander works hard to infuse a spirit of fun and play in his classroom, emphasizing real-world connections - both local and global (his kids regularly connect to local organizations and and Skype with classrooms and Imagination Chapters around the world) and embracing digital tools (his school is BYOD - Bring Your Own Device) and empowering his kids to use them with confidence. Steve shares a few other principles/best practices to ensure a classroom that’s ripe for creativity.

You’re Never Too Young / A Young Inventor with a Big Heart
Alex Knoll, Age 12
Idaho
Alex Knoll’s journey with the Ability App began when he was nine years old, when he noticed a man in a wheelchair struggling to open a door. He wondered if there was a resource that could have helped the man find out which stores in the area had automatic doors? After doing some research and discovering there wasn’t, Alex decided to create his own. He developed his idea into an app through the Invent Idaho program at his school

Join The Global Movement
Help us inspire others and build the movement to foster creativity and entrepreneurship in kids around the world!

Participate in the Inventor's Challenge
We designed the Inventor’s Challenge to provide an opportunity for kids, both in and outside of school, to engage in a creative process that both fosters 21st century skills and is rewarding and fun.
How To Participate

Find a problem your want to solve in your home, school, or community.

Invent something to solve it, it could be physical or digital.

Make a video sharing your invention with the world!
Thank you for participating in our 3rd annual Inventor’s Challenge!
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