The 4th Annual Inventor’s Challenge is now closed. Winners to be announced soon.

Inventor's Challenge 2019 - Official Rules & Guidelines

Participate in the Inventor's Challenge

We designed the Inventor’s Challenge to provide an opportunity for kids, both in and outside of school, to engage in a creative process that both fosters 21st century skills and is rewarding and fun.

How To Participate

Find a problem your want to solve in your home, school, or community.
Invent something to solve it, it could be physical or digital.
Make a video sharing your invention with the world!

Creating and Submitting Your Video

Here are instructions for how to create and submit a video for the contest portion of the Inventor’s Challenge. All videos will be featured on’s YouTube Channel!

  • Register your challenge at
  • Choose one invention you want to showcase in each video
  • What to include in your video:
    • What’s the name of your invention?
    • What problem does it solve?
    • What does your invention do?
    • What inspired you to create your invention?
    • Who does your invention help?
    • Did you run into any challenges? How did you overcome them?
    • Share your ideas, sketches, and prototypes.
  • Recommended length: 3 minutes or less
  • Set the video in a quiet location with good lighting and a non-distracting background
  • Mention the Inventor’s Challenge, and AT&T Aspire in your video
  • Video must be your own original work
  • Read the official, detailed rules here:
  • You will receive a link to a form to complete, IF you have registered at
Deadline extended!
All entries must be in by June 30, 2019 11:59pm PST

Judging Criteria

All videos will be judged based on the following criteria: originality, level of inspiration and overall creativity. Judging will be conducted by a panel of Imagination and AT&T employees. The Panel will evaluate all valid entries and pick a winner for each category.

Originality: Entries must give an indication of being one-of-a-kind, new, fresh in some demonstrable way. They may draw inspiration or derive from objects that already exist; but they would be an iteration or improvement that is unique.

Usefulness: Entries should be clearly inspired by an interest in solving a problem identified locally or in one’s immediate community. Judges will look for inventions that demonstrate the potential to make a positive difference in the lives of others. The intent behind the design and the benefit of using the invention should be detailed in the video.

Creativity of Design & Presentation: Overall, your invention should be unique, clever, useful, well-designed, and smartly presented. Rehearse and possibly even script your presentation in order to make your video clear and engaging. The video will be included in the judging process, so practice and make sure it is a creative, accurate reflection of your amazing invention. Judging will be conducted by and AT&T. The Panel will evaluate all valid entries and award one winner for each category.

Individual Entry Categories

Thomas Edison Prize

(Grades Pre K-2)

Alexander Graham Bell Prize

(Grades 3-5)

Nikola Tesla Prize

(Grades 6-8)

Leonardo Da Vinci Prize

(Grades 9-12)

Individual Entry Prizes



A digital device to assist in learning and inventing.



A learning system that teaches kids real coding.


Letter of Recognition

Courtesy of AT&T, Intellectual Property for your participation.

Group Prize & Category

The Grace Hopper Incubator Prize

(All Ages)

One selected video from the Group Category will receive a...
$1,000 Grant

A small grant to help fund your group invention.