Inventor's Challenge 2018 - Official Rules & Guidelines

Participate in the Inventor's Challenge

We designed the Inventor’s Challenge to provide an opportunity for kids, both in and outside of school, to engage in a creative process that both fosters 21st century skills and is rewarding and fun.

How To Participate

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Find a problem your want to solve in your home, school, or community.
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Invent something to solve it, it could be physical or digital.
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Make a video sharing your invention with the world!

Creating and Submitting Your Video

Here are instructions for how to create and submit a video for the contest portion of the Inventor’s Challenge. All videos will be featured on Imagination.org’s YouTube Channel!

  • Register your challenge at inventorschallenge.org
  • Choose one invention you want to showcase in each video
  • What to include in your video:
    • What’s the name of your invention?
    • What problem does it solve?
    • What does your invention do?
    • What inspired you to create your invention?
    • Who does your invention help?
    • Did you run into any challenges? How did you overcome them?
    • Share your ideas, sketches, and prototypes.
  • Recommended length: 3 minutes or less
  • Set the video in a quiet location with good lighting and a non-distracting background
  • Mention the Inventor’s Challenge, Imagination.org and AT&T Aspire in your video
  • Video must be your own original work
  • Read the official, detailed rules here: InventorsChallenge.org/rules
  • You will receive a link to a form to complete, IF you have registered at inventorschallenge.org

Judging Criteria

All videos will be judged based on the following criteria: originality, level of inspiration and overall creativity. Judging will be conducted by a panel of Imagination Foundation and AT&T employees. The Panel will evaluate all valid entries and pick a winner for each category.

Originality: Entries must give an indication of being one-of-a-kind, new, fresh in some demonstrable way. They may draw inspiration or derive from objects that already exist; but they would be an iteration or improvement that is unique.

Usefulness: Entries should be clearly inspired by an interest in solving a problem identified locally or in one’s immediate community. Judges will look for inventions that demonstrate the potential to make a positive difference in the lives of others. The intent behind the design and the benefit of using the invention should be detailed in the video.

Creativity of Design & Presentation: Overall, your invention should be unique, clever, useful, well-designed, and smartly presented. Rehearse and
possibly even script your presentation in order to make your video clear and engaging. The video will be included in the judging process, so practice and make sure it is a creative, accurate reflection of your amazing invention. Judging will be conducted by Imagination.org and AT&T. The Panel will evaluate all valid entries and award one winner for each category.

Individual Entry Categories

Thomas Edison Prize

(Grades Pre K-2)

Alexander Graham Bell Prize

(Grades 3-5)

Nikola Tesla Prize

(Grades Pre 6-8)

Leonardo Da Vinci Prize

(Grades 9-12)

Individual Entry Prizes

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Tablet

A digital device to assist in learning and inventing.

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BitsBox

A learning system that teaches kids real coding.

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Certificate Of Appreciation

An official certificate, courtesy of AT&T for your participation.

Group Prize & Category

The Grace Hopper Incubator Prize

(All Ages)

One selected video from each Individual Group Category will receive a prize package that includes a...
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$1000 Grant

A small grant to help fund your group invention.